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	<title>Jogos para Windows &#187; Codemasters</title>
	<atom:link href="http://jogosparawindows.com.br/tag/codemasters/feed/" rel="self" type="application/rss+xml" />
	<link>http://jogosparawindows.com.br</link>
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		<title>F1 2010 superou expectativas</title>
		<link>http://jogosparawindows.com.br/2011/05/12/f1-2010-superou-expectativas/</link>
		<comments>http://jogosparawindows.com.br/2011/05/12/f1-2010-superou-expectativas/#comments</comments>
		<pubDate>Thu, 12 May 2011 22:58:05 +0000</pubDate>
		<dc:creator>João Pott</dc:creator>
				<category><![CDATA[Corrida]]></category>
		<category><![CDATA[Simuladores]]></category>
		<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[F1 2011]]></category>
		<category><![CDATA[F1 2012]]></category>

		<guid isPermaLink="false">http://jogosparawindows.com.br/?p=2518</guid>
		<description><![CDATA[A Codemasters revelou que o simulador F1 2010 superou suas expectativas, vendendo mais de 2.3 milhões de cópias ao redor do mundo.]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://jogosparawindows.com.br?s=Codemasters">Codemasters</a> revelou que o <a href="http://jogosparawindows.com.br?s=simulador">simulador</a> <a href="http://jogosparawindows.com.br?s=F1+2010">F1 2010</a> superou suas expectativas, vendendo mais de 2.3 milhões de cópias ao redor do mundo.</p>
<p>Com este sucesso, a <a href="http://jogosparawindows.com.br?s=Codemasters">Codemasters</a> aposta agora no <strong>F1 2011</strong> que será lançado em Setembo, uma vez que o gênero de corridas de F1 parece ter se recuperado da queda de popularidade que vinha acumulando ao longo dos últimos anos.</p>
<p><a href="http://jogosparawindows.com.br/wp-content/uploads/2011/05/20110512_053_codemasters_f1_2011.jpg"><img class="alignnone size-full wp-image-2519" title="053-Codemasters-F1-2011" src="http://jogosparawindows.com.br/wp-content/uploads/2011/05/20110512_053_codemasters_f1_2011.jpg" alt="" width="568" height="350" /></a></p>
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		<item>
		<title>Bônus de Dirt 3 e novo trailer</title>
		<link>http://jogosparawindows.com.br/2011/05/04/bonus-de-dirt-3-e-novo-trailer/</link>
		<comments>http://jogosparawindows.com.br/2011/05/04/bonus-de-dirt-3-e-novo-trailer/#comments</comments>
		<pubDate>Wed, 04 May 2011 23:14:16 +0000</pubDate>
		<dc:creator>João Pott</dc:creator>
				<category><![CDATA[Corrida]]></category>
		<category><![CDATA[Simuladores]]></category>
		<category><![CDATA[Vídeos]]></category>
		<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[DiRT 3]]></category>

		<guid isPermaLink="false">http://jogosparawindows.com.br/?p=2217</guid>
		<description><![CDATA[A Codemasters dará como bônus para quem fizer a pré-compra de Dirt 3, o “Superteams Pack”.]]></description>
			<content:encoded><![CDATA[<p>A <a href="http://jogosparawindows.com.br?s=Codemasters">Codemasters</a> dará como bônus para quem fizer a pré-compra de Dirt 3, o “Superteams Pack”.</p>
<p>Este pacote desbloqueia 4 times exclusivos, contendo 14 carros, sem que o jogador precise “ganhar” o direito de tê-los, podendo utilizá-los independente do rank do jogador.</p>
<p>Além disso a <a href="http://jogosparawindows.com.br?s=Codemasters">Codemasters</a> liberou um novo vídeo que você pode assistir agora mesmo:</p>
<p>&nbsp;</p>
<p><iframe width="640" height="390" src="http://www.youtube.com/embed/CXP8bg5wbZs" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
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		<title>Patch 1.01 de F1 2010 disponível para download</title>
		<link>http://jogosparawindows.com.br/2010/11/02/patch-1-01-de-f1-2010-disponivel-para-download-2/</link>
		<comments>http://jogosparawindows.com.br/2010/11/02/patch-1-01-de-f1-2010-disponivel-para-download-2/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 19:38:31 +0000</pubDate>
		<dc:creator>João Pott</dc:creator>
				<category><![CDATA[Corrida]]></category>
		<category><![CDATA[Destaques]]></category>
		<category><![CDATA[Simuladores]]></category>
		<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[F1 2010]]></category>

		<guid isPermaLink="false">http://jogosparawindows.com.br/?p=1291</guid>
		<description><![CDATA[Para alegria geral dos fãs de F1. A Codemasters liberou o patch de correções 1.01 para seu ótimo simulador F1 2010.]]></description>
			<content:encoded><![CDATA[<p><a href="http://jogosparawindows.com.br/wp-content/uploads/2010/11/20101102_f1.jpg"><img class="alignleft size-medium wp-image-1281" title="f1" src="http://jogosparawindows.com.br/wp-content/uploads/2010/11/20101102_f1-300x197.jpg" alt="" width="300" height="197" /></a>Para alegria geral dos fãs de F1. A <a href="http://jogosparawindows.com.br?s=Codemasters">Codemasters</a> liberou o patch de correções 1.01 para seu ótimo <a href="http://jogosparawindows.com.br?s=simulador">simulador</a> <a href="http://jogosparawindows.com.br?s=F1+2010">F1 2010</a>.</p>
<p><span style="line-height: 15px;">Além de diversas correções de bugs, o patch também trás algumas melhorias, tais como suporte para DirectX11 e aprimoramentos na inteligência artificial.</span></p>
<p><span style="line-height: 18px;">O patch pode ser <a href="http://www.bigdownload.com/games/f1-2010/pc/f1-2010-v101-patch/" target="_blank">baixado aqui(35Mb)</a>.</span></p>
<p><span style="line-height: 18px;"><br />
</span></p>
<p style="text-align: left;"><span style="color: #888888;"><strong><span style="color: #333333;">Abaixo segue a lista de mudanças contidas no patch(em inglês):</span></strong></span></p>
<div id="_mcePaste"><span style="color: #000080;">•	&#8220;Pit-in&#8221; OSD indicator now appears after the player is advised to pit to repair car damage</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	A number of shadowing improvements have been added</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Balanced the effects of the drying line created by cars when in a wet race</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Balancing improvements have been made to AI drivers to prevent unexpected race results</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue AI cars would not attempt to move out of the player&#8217;s way when under a blue flag on an in / out lap during practice and qualifying session</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where ABS would become enabled when selecting to &#8220;drive out&#8221; out of the pit lane in a race weekend</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where AI times were being reported incorrectly on the first lap</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where AI were being disqualified during wet races in <a href="http://jogosparawindows.com.br?s=Montreal">Montreal</a></span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where car driving style was defaulting to &#8220;Wet&#8221; in network sessions</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where damage to AI cars was being inconsistently applied</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where disqualified AI cars would cause network races to end prematurely</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where flashback would become disabled after resetting to track</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Improvements have been made to the pitting process to prevent the player getting stuck.</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where research path choice was not being carried over to subsequent season</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where save data is reported corrupted</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where sessions in progress would appear on the server list after quitting a network session</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where the incorrect car name could be displayed above cars in the <a href="http://jogosparawindows.com.br?s=Grand">Grand</a> Prix menu after completing a Time Trial race</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where the player is told to copy their team mate&#8217;s car setup</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where the player was able to pass through other cars after restarting a session</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Made penalties less likely to be awarded after spinning out on the track</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	OSD now displays time gap between cars on the sector and lap split times</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Reduced the frequency of penalty warnings given for minor collisions</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Reduced the frequency of punctures received from standard tyre wear</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Sector times for the car on pole position is now shown in the split times on the OSD</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Tuned the grip properties of the tyre compounds in different weather conditions</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	A number of localisation issues have been resolved.</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Added benchmark mode from graphics menu</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Added native support for the &#8220;Leo Bodnar SLI-Pro steering wheel controller&#8221; circuit board</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Added support for <a href="http://jogosparawindows.com.br?s=AMD">AMD</a> <a href="http://jogosparawindows.com.br?s=Eyefinity">Eyefinity</a> / Nvidia surround multiple <a href="http://jogosparawindows.com.br?s=monitor">monitor</a> modes</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Added support for crossfire / SLI and multicore GPUs.</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Added support for DirectX 11</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Added support for <a href="http://jogosparawindows.com.br?s=Intel">Intel</a> SandyBridge processor and graphics</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Added support for the Thrustmaster GT Experience steering wheel</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Additional (D-Box) motion platform support during pit stops</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	AI cars now correctly reduce speed when damaged</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Changed default laps of fuel in practice and qualifying sessions to 10 and 5 respectively</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where (D-Box) motion platform would stop functioning after using a flashback</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where drivers of ghost cars became solid at certain camera angles</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Corrected an issue where the driver head would bob extremely violently on certain machines</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	Enabled access to the Advanced Wheel Options for all users</span></div>
<div id="_mcePaste"><span style="color: #000080;">•	The replay file can now be saved as an external file and played back within the game</span></div>
<div><span style="color: #000080;"><br />
</span></div>
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		<item>
		<title>[GC08] Conheça FUEL</title>
		<link>http://jogosparawindows.com.br/2008/08/20/gc208-conheca-fuel/</link>
		<comments>http://jogosparawindows.com.br/2008/08/20/gc208-conheca-fuel/#comments</comments>
		<pubDate>Wed, 20 Aug 2008 18:37:29 +0000</pubDate>
		<dc:creator>Joao</dc:creator>
				<category><![CDATA[Corrida]]></category>
		<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[Fuel]]></category>
		<category><![CDATA[MadMax]]></category>
		<category><![CDATA[revolucionar]]></category>

		<guid isPermaLink="false">http://www.jogosparawindows.com.br/?p=890</guid>
		<description><![CDATA[A Codemasters anunciou que seu novo jogo de corrida, FUEL vai revolucionar o gênero. O jogo oferecerá um cenário aberto , com cerca de 12 quilômetros quadrados e permitirá disputar partidas online com até 16 jogadores. O clima ira influenciar a jogabilidade e será bastante dinâmico, tendo até tornados, tempestades de areia, trovoadas, neve, etc. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jogosparawindows.com.br/wp-content/uploads/2008/08/fuel.jpg"><img class="alignnone size-thumbnail wp-image-891 alignleft" style="float: left;" title="fuel" src="http://www.jogosparawindows.com.br/jpw/wp-content/uploads/2008/08/fuel-120x120.jpg" alt="" width="120" height="120" /></a>A <a href="http://jogosparawindows.com.br?s=Codemasters">Codemasters</a> anunciou que seu novo jogo de corrida, FUEL vai <a href="http://jogosparawindows.com.br?s=revolucionar">revolucionar</a> o gênero.</p>
<p>O jogo oferecerá um cenário aberto , com cerca de 12 quilômetros quadrados e permitirá disputar partidas online com até 16 jogadores.</p>
<p>O clima ira influenciar a jogabilidade e será bastante dinâmico, tendo até tornados, tempestades de areia, trovoadas, neve, etc.</p>
<p>Tudo isso se passa em um presente alternativo, no qual a terra encontra-se devastada por eventos cataclísmicos e os <a href="http://jogosparawindows.com.br?s=pilotos">pilotos</a> disputam competições para ganhar combustível. Ei, será que mais alguém lembrou de <a href="http://jogosparawindows.com.br?s=MadMax">MadMax</a>?</p>
<p>FUEL está previsto para 2009 e está a cargo da produtora francesa Asobo <a href="http://jogosparawindows.com.br?s=Studios">Studios</a>.</p>
<p>Curta o primeiro trailer:</p>
<p><a href="http://jogosparawindows.com.br/2008/08/20/gc208-conheca-fuel/"><em>Clique aqui para assistir o vídeo inserido.</em></a></p>
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		<title>Archlord alcança 500.000 jogadores</title>
		<link>http://jogosparawindows.com.br/2008/06/18/archlord-alcanca-500000-jogadores/</link>
		<comments>http://jogosparawindows.com.br/2008/06/18/archlord-alcanca-500000-jogadores/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 13:42:23 +0000</pubDate>
		<dc:creator>Joao</dc:creator>
				<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Archlord]]></category>
		<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[gratuito]]></category>
		<category><![CDATA[Online]]></category>

		<guid isPermaLink="false">http://www.jogosparawindows.com.br/?p=830</guid>
		<description><![CDATA[O MMORPG gratuito Archlord, desenvolvido pela Codemasters, ultrapassou o respeitável numero em Junho de 500.000 jogadores. Diante do sucesso, a Codematers Online vai em breve abrir um novo mundo no universo de Archlord, enquanto seus técnicos trabalham arduamente no próximo pacote de atualização Episódio 3, prevista para o 2º  semestre de 2008. Para baixar Archlord [...]]]></description>
			<content:encoded><![CDATA[<p>O <a href="http://jogosparawindows.com.br?s=MMORPG">MMORPG</a> <a href="http://jogosparawindows.com.br?s=gratuito">gratuito</a> <a href="http://jogosparawindows.com.br?s=Archlord">Archlord</a>, desenvolvido pela <a href="http://jogosparawindows.com.br?s=Codemasters">Codemasters</a>, ultrapassou o respeitável numero em Junho de 500.000 jogadores.</p>
<p><a href="http://jogosparawindows.com.br/wp-content/uploads/2008/06/archlord2.jpg"><img class="alignnone size-thumbnail wp-image-831 alignleft" style="float: left;" title="archlord2" src="http://www.jogosparawindows.com.br/jpw/wp-content/uploads/2008/06/archlord2-160x120.jpg" alt="" width="160" height="120" /></a>Diante do sucesso, a Codematers <a href="http://jogosparawindows.com.br?s=Online">Online</a> vai em breve abrir um novo mundo no universo de <a href="http://jogosparawindows.com.br?s=Archlord">Archlord</a>, enquanto seus técnicos trabalham arduamente no próximo pacote de atualização Episódio 3, prevista para o 2º  semestre de <a href="http://jogosparawindows.com.br?s=2008">2008</a>.</p>
<p>Para baixar <a href="http://jogosparawindows.com.br?s=Archlord">Archlord</a> <a href="http://www.archlordgame.com/splash/index.php?return=index.php" target="_blank">clique aqui</a>.<br />
<p><a href="http://jogosparawindows.com.br/2008/06/18/archlord-alcanca-500000-jogadores/"><em>Clique aqui para assistir o vídeo inserido.</em></a></p></p>
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		<title>Imagens e vídeo de Rise of the Argonauts</title>
		<link>http://jogosparawindows.com.br/2008/06/17/imagens-video-rise-argonauts/</link>
		<comments>http://jogosparawindows.com.br/2008/06/17/imagens-video-rise-argonauts/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 11:46:46 +0000</pubDate>
		<dc:creator>Joao</dc:creator>
				<category><![CDATA[RPG]]></category>
		<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Liquid Entertainment]]></category>
		<category><![CDATA[Lord of The Rings War of The Ring]]></category>
		<category><![CDATA[Rise]]></category>
		<category><![CDATA[Rise of The Argonauts]]></category>

		<guid isPermaLink="false">http://www.jogosparawindows.com.br/?p=812</guid>
		<description><![CDATA[A Codemasters liberou 6 novas imagens do RPG mitológico Rise of the Argonauts, no qual o jogador encarnará o próprio Jasão. As expectativas são muito boas, pois o desenvolvimento do jogo está à cargo da Liquid Entertainment, a mesma responsável pelo RTS The Lord of the Rings: War of the Ring. Site oficial]]></description>
			<content:encoded><![CDATA[<p><a href="http://jogosparawindows.com.br/wp-content/uploads/2008/06/rise-of-the-argonauts1.jpg"><img class="alignnone size-thumbnail wp-image-813 alignleft" style="float: left;" title="rise-of-the-argonauts1" src="http://www.jogosparawindows.com.br/jpw/wp-content/uploads/2008/06/rise-of-the-argonauts1-160x90.jpg" alt="" width="160" height="90" /></a>A <a href="http://jogosparawindows.com.br?s=Codemasters">Codemasters</a> liberou 6 novas imagens do <a href="http://jogosparawindows.com.br?s=RPG">RPG</a> mitológico <a href="http://jogosparawindows.com.br?s=Rise">Rise</a> of the Argonauts, no qual o jogador encarnará o próprio Jasão. As expectativas são muito boas, pois o desenvolvimento do jogo está à cargo da Liquid <a href="http://jogosparawindows.com.br?s=Entertainment">Entertainment</a>, a mesma responsável pelo RTS The <a href="http://jogosparawindows.com.br?s=Lord+of+the+Rings">Lord of the Rings</a>: <a href="http://jogosparawindows.com.br?s=War">War</a> of the Ring.</p>
<p><a href="http://www.rise-of-the-argonauts.com/index.php?territory=EnglishUK&amp;" target="_blank">Site oficial</a></p>
<p style="text-align: center;"><p><a href="http://jogosparawindows.com.br/2008/06/17/imagens-video-rise-argonauts/"><em>Clique aqui para assistir o vídeo inserido.</em></a></p></p>
<p style="text-align: center;">[Gallery not found]
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		<title>Lançamento: Turning Point Fall of Liberty</title>
		<link>http://jogosparawindows.com.br/2008/02/28/lancamento_turning_point_fall_of_liberty/</link>
		<comments>http://jogosparawindows.com.br/2008/02/28/lancamento_turning_point_fall_of_liberty/#comments</comments>
		<pubDate>Thu, 28 Feb 2008 20:15:45 +0000</pubDate>
		<dc:creator>Joao</dc:creator>
				<category><![CDATA[Últimos lançamentos]]></category>
		<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[Fall]]></category>
		<category><![CDATA[Fall of Liberty]]></category>
		<category><![CDATA[Liberty]]></category>
		<category><![CDATA[Turning Point]]></category>
		<category><![CDATA[Turning Point Fall of Liberty]]></category>

		<guid isPermaLink="false">http://www.jogosparawindows.com.br/jpw/?p=660</guid>
		<description><![CDATA[Lançado hoje (28 de Fevereiro) pela Codemasters, o FPS Turning Point Fall of Liberty. 1 2]]></description>
			<content:encoded><![CDATA[<p><a href="http://jogosparawindows.com.br/wp-content/uploads/2008/04/turning-point-fall-of-liberty.jpg" title="Lançamento: Turning Point Fall of Liberty"><img align="left" src="http://www.jogosparawindows.com.br/jpw/wp-content/uploads/2008/04/turning-point-fall-of-liberty.thumbnail.jpg" alt="Lançamento: Turning Point Fall of Liberty" /></a>Lançado hoje (28 de Fevereiro) pela <a href="http://jogosparawindows.com.br?s=Codemasters">Codemasters</a>, o FPS <a href="http://jogosparawindows.com.br?s=Turning+Point">Turning Point</a> <a href="http://jogosparawindows.com.br?s=Fall">Fall</a> of <a href="http://jogosparawindows.com.br?s=Liberty">Liberty</a>.</p>
<p><a href="http://www.jogosparawindows.com.br/jpw/?p=660"><img src="http://jogosparawindows.com.br/wp-content/uploads/2008/03/video-resize.jpg" alt="video-resize.jpg" /></a></p>
<p><font color="#ffffff">1</font></p>
<p><font color="#ffffff">2</font><span id="more-660"></span></p>
<p align="center"><code><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="392" codeBase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed"><param name="_cx" value="12700"></param><param name="_cy" value="10372"></param><param name="FlashVars"></param><param name="Movie" value="http://www.gametrailers.com/remote_wrap.php?mid=31029"></param><param name="Src" value="http://www.gametrailers.com/remote_wrap.php?mid=31029"></param><param name="WMode" value="Window"></param><param name="Play" value="-1"></param><param name="Loop" value="-1"></param><param name="Quality" value="High"></param><param name="SAlign"></param><param name="Menu" value="-1"></param><param name="Base"></param><param name="AllowScriptAccess" value="sameDomain"></param><param name="Scale" value="ShowAll"></param><param name="DeviceFont" value="0"></param><param name="EmbedMovie" value="0"></param><param name="BGColor"></param><param name="SWRemote"></param><param name="MovieData"></param><param name="SeamlessTabbing" value="1"></param><param name="Profile" value="0"></param><param name="ProfileAddress"></param><param name="ProfilePort" value="0"></param><param name="AllowNetworking" value="all"></param><param name="AllowFullScreen" value="true"></param></object></code></p>
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		<title>Codemasters vai anunciar um novo MMO</title>
		<link>http://jogosparawindows.com.br/2008/01/15/codemasters_vai_anunciar_um_novo_mmo/</link>
		<comments>http://jogosparawindows.com.br/2008/01/15/codemasters_vai_anunciar_um_novo_mmo/#comments</comments>
		<pubDate>Tue, 15 Jan 2008 23:33:34 +0000</pubDate>
		<dc:creator>Joao</dc:creator>
				<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[Connect]]></category>
		<category><![CDATA[mmo]]></category>

		<guid isPermaLink="false">http://www.jogosparawindows.com.br/jpw/?p=573</guid>
		<description><![CDATA[A Codemaster vai revelar seu novo projeto no seu evento Connect 2008. Trata-se de um MMO que à princípio será lançado no final de 2008. No evento, dias 14 e 15 de Março, será possível experimentar um demo do jogo.]]></description>
			<content:encoded><![CDATA[<p><a href="http://jogosparawindows.com.br/wp-content/uploads/2008/01/codemasters-783117.png" title="Codemasters vai anunciar um novo MMO"><img align="left" src="http://www.jogosparawindows.com.br/jpw/wp-content/uploads/2008/01/codemasters-783117.thumbnail.png" alt="Codemasters vai anunciar um novo MMO" /></a>A Codemaster vai revelar seu novo projeto no seu evento <a target="_blank" href="http://www.codemasters.com/connect/">Connect <a href="http://jogosparawindows.com.br?s=2008">2008</a></a>.</p>
<p>Trata-se de um MMO que à princípio será lançado no final de <a href="http://jogosparawindows.com.br?s=2008">2008</a>.</p>
<p>No evento, dias 14 e 15 de Março, será possível experimentar um <a href="http://jogosparawindows.com.br?s=demo">demo</a> do jogo.</p>
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